Sharra

Sharra is located in the southern end of the densely packed, Reaching Woods. It's built around a tall black stone spire that reaches up into the canopy. Around it are several rings of buildings that look to be mainly houses and taverns. Surrounding the city is a large black stone wall with only a single opening to the south, allowing entrance and exit. All buildings are constructed of smooth dark grey and black stones, metals and woods. There's colour splashed in from signs, clothing and banners, anything that wasn't built as part of the city infrastructure more or less. There's a large main road that leads from the city entrance toward, and around the spire, it's quite wide and, to the eastern quarter, accommodates a small market place with a number of stalls during the day. Most other things, including the city administration, are housed within the spire. This consists of shops, labs, libraries and other manner of buildings in the lower floors, however the upper floors are strictly off limits to the general public - being the domain of city administration and their agents.

Access is permitted to the ground, first and second floors of the spire but beyond that you go at your own risk. Order is seemingly kept by what look like ghosts who fly about the city wherever they please. They answer to those called the Magistrates. It does not seem there are any specific laws in place in Sharra - everyone does there best to not anger a ghost or a magistrate but otherwise, activities which most civilisations would consider illegal, do happen here - such as murder, thievery, slavery and drug trafficking. The reason it's not a rampant issue is because most people are fearful that the next person they try to swindle/kill/etc, is on good terms with one of the ghosts or worse a magistrate.

Taverns are generally safe harbour since there are enough people around that no one is willing to try anything, lest the rest of the tavern patrons turn on them. The marketplace is likewise the safest place to do business, save for having your own shop in the spire, since the merchants all band together to protect against anyone that tries to steal from them - the entire city is also patrolled by dozens of ghosts that serve as Sharra law enforcement.

Public Conveniences

 * The Tower
 * Sharra Marketplace


 * The Dungeons

Taverns and Inns

 * The Flailing Arm
 * The Shrunken Hand - Bartender: Druv
 * The Shrieking Head - Bartender: The Bastard

Shops

 * Regdar's Smithy (Owned and run by Regdar, an elven blacksmith of great skill)
 * Korrin's Smithy (Owned and run by Korrin, a human who appears to use demons to create his wares)
 * Golem Workshop (Owned and run by Rob the Golem Maker)
 * Alchemist
 * Leatherworker (Owned and run by Gregor the leatherworker)