Husk Rod

Invigorated By Death (passive)
If this rod has been used to kill someone in the last 24 hours, such as if using the rod in the casting of a spell that kills some, then this rod confers a +2 enhancement bonus to attack rolls, damage rolls and spell save DC.

Deathly Husk (once every 10 days)

 * Target: One creature
 * Range: Melee
 * Effect: The target must make a Constitution save DC 12 with advantage (it can choose to fail this save). On a failed save, the target has no control over their body but can still think and has its senses. It remains in a form of stasis. The saving throw can be re-attempted once every hour or whenever the creature takes damage if they so choose, or the effect can be ended by the wielder of the rod concentrating on the creature for one minute (distance doesn't matter). After coming out of this effect, the creature suffers from 3 levels of exhaustion (disadvantage on all rolls and movement speed is halved) until it has has a long rest or a lesser restoration is cast on it.